Object Oriented Programming Patterns for Geeks
By a geek...
[This is an ongoing piece of work that I am adding to as time is available]
Last updated 30th March 2007
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The feedback I am getting about this patterns area is generally very positive, although some people would like real-worlds examples – in my view a valid point. In an attempt to satisfy all of you a little more I will try to include more ‘real-world’ representative examples from now on. - Thank's to everyone, keep the input coming!
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You may or may not know from elsewhere on this site or from working with me that I hold programming pattern skills in high regard. OOP patterns are an essential part of programming and if you are here it is most likely because you:
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know these already but are here to revise (good for you!)
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are curious but unsure what these patterns are (also good for you!)
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you came here by mistake and will now move on because you don't see the benefit of these patterns - if so, then don't!
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or most likely because I have directed you here because we work at the same company or because you are curious and we have just been chatting in ##csharp or some other IRC place.
'Why?' You may ask. Why am I doing this?
Well. Simple really! Only about a quarter (and that is a little generous!) of all developers, busines analysts and even architects I meet in my every day line of work wouldn't know a Singleton from a Megaton or an Abstract Factory from an ashtray factory.
I hope this helps in some small way to explain why patterns are important and how and when to use them.
Basic Creation patterns
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Web Application Singleton
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Factories
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Other
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Basic Structure patterns
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Pool
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Proxy
Basic Behavior patterns
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State
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Stategy
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Template Method
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Visitor